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A selection of things I’ve built or contributed to.

Games

Cozombie

A cozy idle game for iOS and Android about restoring shelters after the end of the world, and keeping the dead out of them at night. Plain JavaScript and Capacitor. On its way to the App Store and Google Play.

Újhon

A medieval village builder about the people who live there. Unreal Engine 5 with a deterministic C++20 simulation. Heading to Steam Early Access in 2027.

Research

ENKAIDU

A research lab I founded that tries to derive the design of learning systems from entropy, energy and wave dynamics, instead of finding them by trial and error. Theory comes first, and everything derived must eventually run. It’s early: groundwork and small experiments so far.

One of its projects is holographic learning: a Julia simulator where learning is holography. Data is written as interference patterns into an adaptive medium and read back by reconstruction, with no gradient descent, attention or deep nets. It comes with a recoverable training runtime and a live console, and has been tried on handwritten digits, Iris and tiny Shakespeare.

Formal verification of ML Models

Gonna write about this soon

Open source

Superblocks Budapest

Making automated superblocks for Budapest

Aeneas Factory

Local AI asset generation on Apple Silicon that agents can use safely: images, textures, 3D models, sound effects and speech, with checked outputs and provenance in every file. MIT.


See more on GitHub.